Things are starting to pick up steam, and an alpha release is getting closer and closer.
The gui is finished, all the files for the huge amount of new mods are in place, and the buttons are mostly behaving like they should. There are still a few major pieces left to do, like the dynamic str2 and asm updating, and finalizing the config file menu so that you can easily save/load/share your mod loadout. There’s also quite a bit of testing and double checking that the files themselves are writing and updating correctly based on gui selections, though I’m hoping that the user base can help with testing that piece of it during the alpha.
One of the interesting things I haven’t talked about yet with the new gui release is that all the str2_pc file contents are actually in an extracted folder format and are all built dynamically during the build process. This is something that fellow modders will appreciate since they will now be able to directly edit the existing lua or dds files within the folder structure of the new GoS. The gui itself can build everything for them without ever having to mess with batch files or the command line. Naturally, this will make testing minor iterative changes much faster.
That’s awesome! Even if I have no idea what it means…
The basic thrust of it is that it’s almost finally in an actual useable state for an alpha release.
Looking forward to it!
When the GUI one comes out can we get an option to disable the unlockables pack, or better, have having the unlockables pack make mission replays unlock the rewards?
Ugh. That fucking unlockables dlc.
Most of the core group of modders have been trying to get that stupid fucking thing disabled for a while now. Unfortunately, none of us have had any luck at all, with no hope in sight. That includes me, Minimaul, Corrodias, and even Shitface. The problem is that all the actual mission rewards for both dlc and regular are hardcoded in the exe. There is no way we can separate them. For example, if we disable the neighborhood one in unlockables dlc it would also completely disable it in the story as well so you would never ever get it. Same holds true for everything else; the tank, satchel charges, killbane mask/gloves, etc.
Your best bet is to contact Steam and ask support to remove it. I highly doubt that it will ever be something we can mod out. Sorry.