The new .49 alpha build revamps the on-foot radio with auto advance, shuffling, and custom playlists!
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on Tuesday, July 17th, 2012 at 10:31 am and is filed under Saints Row: The Third Modding.
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I’ve got a sound issue with this Sandbox+. Indeed, if I choose to repare a vehicle for example (F+Insert), a major part of the sounds that should be played just disappear, like the ambiance sound, some of the car sounds, some of the guns sounds and so on… Only the voices are still played. But it happened that the game has become completely mute. It seems that if I teleport in a random place, the sounds come back.
The first time this issue occured, was when I activated the on-foot radio (Adult Swim) during the “STAG Film” mission (with Sandbox+ .48, the first version I’ve ever tested). A music for the mission was playing when I did this. Then, gun sounds completely disappeared and a lot of other sounds too, except the voices of the NPCs and of my character.
To fix it, I only need to uninstall the Sandbox+ Mod, or I must not use the other functions but the teleport one.
This is the only issue that I’ve met for now, otherwise your work is perfect !
I can’t reproduce the issue using Sandbox+ alpha .50. Most of the audio code was redone with this build, so it may just fix your issues. Give it a try and let me know.
I’ve got a sound issue with this Sandbox+. Indeed, if I choose to repare a vehicle for example (F+Insert), a major part of the sounds that should be played just disappear, like the ambiance sound, some of the car sounds, some of the guns sounds and so on… Only the voices are still played. But it happened that the game has become completely mute. It seems that if I teleport in a random place, the sounds come back.
The first time this issue occured, was when I activated the on-foot radio (Adult Swim) during the “STAG Film” mission (with Sandbox+ .48, the first version I’ve ever tested). A music for the mission was playing when I did this. Then, gun sounds completely disappeared and a lot of other sounds too, except the voices of the NPCs and of my character.
To fix it, I only need to uninstall the Sandbox+ Mod, or I must not use the other functions but the teleport one.
This is the only issue that I’ve met for now, otherwise your work is perfect !
Hope you’ll find something
(Sorry for my bad english)
I’ll look into the vehicle repair bug. The mission audio bug you described should already be fixed with v.49 and up.
I can’t reproduce the issue using Sandbox+ alpha .50. Most of the audio code was redone with this build, so it may just fix your issues. Give it a try and let me know.
The issue still occurs with v.49 :/
Like I said in my last comment, try it with .v50 alpha.
Same thing… The issue just takes more time to appear.
The problem might come from my computer, so don’t worry, I’ll deal with it
I tried to play without copying the “audio_banks.xtbl” file, and it seems to perfectly work for now
Ah, thanks for the head’s up. It must be the extra preloading of mission music that’s causing it.