Corrodias and I were able to track down the last of the mission replay mod bugs, and the interiors of the nuke plant and 3 Count Casino cribs now load correctly. The trick was creating a new thread in the cleanup function and adding a slight delay before their restoration. I want to do some thorough testing over the weekend, but expect to have a corrected release out sometime before Monday.
I’ve also been reading some pretty shitty and ignorant comments that players have been posting on forums regarding how “Volition is lazy because look what the modders did with mission replay.” Everyone needs to stop for a moment and realize that this mod was a complete fucking nightmare to get working right and introduced a massive amount of bugs.
The main problem with replay is with how the open world changes over the course of the game and permanently loads and unloads different zones that need to be tracked. The missions and cutscenes expect a linear progression and for the world to be in a certain state for everything to work right. Changing even one thing in a replay has a cascade effect that touches almost every single other mission and the open world itself, most notably how stronghold cribs work both before and after you acquire them.
The bottom line is that there is absolutely zero chance that Volition could have shipped this feature without an ungodly amount of additional testing and bug fixing. If it was my my call, this would have been the very first thing I would have axed to make release date.