Archive for July, 2013

Sandbox+ v1.2 released!

Wednesday, July 31st, 2013

Thanks to some help from Volition’s Mike Wilson, I was able to get the zombie, mascot, and pimps and hos cheats working correctly in coop! They are now activated with the following Sandbox+ commands in the just released v1.2:

7 + INSERT = Toggle all peds to zombies (works in coop!)
7 + HOME   = Toggle all peds to mascots (works in coop!)
7 + PGUP     = Toggle all peds to pimps and hos (works in coop!)

Now you and your buddy can finally go on a city-wide zombie hunt fun time adventure together!

Songbearer’s Sandstorm Stunting mod released!

Friday, July 26th, 2013

This mod is a blast from the past that never got finished in time before SRTT hit. You can download it now from our forum or wait until the next Gentlemen of the Row release which will have it included.

Alpha tools repo now public!

Thursday, July 25th, 2013

Jeff Thompson has just announced that the github repo for the SR2 and SRTT alpha tools is now public! This means that anyone can now sync up and grab the latest updates, additions, and improvements as they are committed.

Please keep in mind that this is NOT the SDK release, but rather a work in progress look at the backend tools, and file format documentation, as they are completed. This is a huge step for the community since it finally opens up everything publicly. Any modder can now dig in and start playing with the latest versions of tools rather than keeping it all behind the scenes, as we have so far.

First look at the Abuct-O-Matic

Wednesday, July 24th, 2013

One of my absolute favorite guns from the press preview gets a little time in the spotlight.

I’m not sure what voice that is in the trailer though. It didn’t sound like the female Southern one from the press preview build at all. Could it be the mysterious eighth voice that has been alluded to in interviews?

 

GotR fixes released for extra gang types!

Wednesday, July 24th, 2013

All the extra GotR npc gangs like pirates, streakers, medical, construction, cowboy, firefighter, and airline have now been fixed so that homies no longer spawn with odd variants like pirate waiters, clothed streakers, or other generic npcs. This fix is coming soon in the next GotR update, but you can download and add it yourself right now from our forum thread!

Once again, a huge thanks to Volition for publicly releasing alpha tools so that stuff like this is finally possible. These fixes are just the tip of the iceberg while waiting on the actual SDK that’s coming soon!

GotR extra gang vehicles fix

Wednesday, July 24th, 2013

With the help of Volition’s new cvtf crunch tool, I have added new “Gang_Saints” variants for all the extra vehicles in the game that GotR adds. In simple terms, this means that Saints will now drive the correct purple and gold versions of the limos, atv, apc, knoxville, etc around town.

You can download the fixed files from the GotR release thread on our forum.

New Saints Row IV vids

Monday, July 22nd, 2013

The Animal Protection Act trailer gives us our first look at the shrink customize option for the Stomp superpower:

A fan also recorded the first 30 minutes of the San Diego Comic Con panel with some of the Saints Row IV voice cast, Steve Jaros, and Aubrey Norris. It was really cool to see shoutouts to saintsrowmods.com, and hopefully we get the full version of the panel soon! WARNING SPOILERS!

http://www.youtube.com/watch?v=utlQBS4Vn7g

Game Informer did a bullet point rundown of the panel as well:

 

SRTT and SR2 alpha tools coming early!

Thursday, July 18th, 2013

Mike Wilson has taken pity on all of the modders who have been chomping at the bit to get their grubby hands on the SDK. He has just announced that Volition will be making all the alpha modding tools that we have all been working on publicly available! This includes many of the command line tools and full documentation on all the lua functions.

Please keep in mind that this is NOT the sdk, and does NOT include any of the 3ds max plugins yet. These are simply alpha tools  in a very rough state that are being released so that the community can play with them. Look for the alpha release and public github repo to go live early next week!

Saints Row: The Third SDK release plan!

Friday, July 12th, 2013

Jeff Thompson has drafted up a release plan for the upcoming SDK, and will be fielding questions and feedback! While no dates are set, this will at least give an overview of what to expect next.

The earring that changed everything

Friday, July 12th, 2013

Volition has released a fix for the Morningstar Soldier outfit so that the earrings now sit correctly on the player for all body types/sexes.

You might be asking yourself, “Idol, why the dramatic title for this blog post? It’s just a bugfix!” This seemingly small act of goodwill has much larger implications than you might think. Volition officially ended support on Saints Row: The Third quite some time ago, and many fans thought we would never see these issues corrected. Volition also worked with the community to integrate all of our existing dlc fixes into their patch, and have taken ownership by maintaining the release thread on our forums. The best part is that they do not plan to stop here. They have been researching all the existing issues and will also be attempting to fix other standout problems like the homie cooldown bug, Saints not driving the correct purple variants around town, and even the AMD performance issues.

I never expected to see this kind of support, but it really shows just how much Volition cares about supporting their games and the community now that they are free of the yoke of a dying THQ.