Archive for December, 2012

SRTT Save Editor 2.2

Monday, December 24th, 2012

Corrodias’ has released a new version of his save editor that automatically fixes the homie cooldown bug, has character import/export, a new game+ button, and more!

v2.2 Changelog
· Added a Homies tab to edit which homies are unlocked. Also fixes the bug where a homie is permanently busy. Just load and save the file.
· Added an automatic fix for the SR3 bug that prevents co-op client saves from using Mission Replay. Just load and save the file.
· Added importing and exporting player appearance. Only includes body and clothes; does not include voice and taunts. This means you can finally have a sex mismatch in your voice, hooray.
· Added a New Game + button. This resets missions, activities, properties & stores, and cribs. It doesn’t reset upgrades, collectibles, money, respect, or garage vehicles. Use this at your own risk. This is a big feature, and i cannot test it completely myself. ALWAYS back up your saves before editing. As far as i can tell, upgraded weapons don’t break missions 2 and 3 like we thought they did, so maybe that has been fixed somehow, or maybe i didn’t test it right. Be aware that they might prevent you from breaking the plane window and from buying ammo in those missions.

Mission replay mod fixed

Saturday, December 22nd, 2012

It’s been a long time coming, but it looks like we might finally have a solution to the Mission Replay bug where some users would try to start a replay from their phone and nothing would happen at all. It turned out to be some odd flags set in the save file if the  mission was done in coop rather than in single player.

Corrodias has released a test version of his save editor that should hopefully fix the issue. If you have this bug, all you need to do is simply load your save in this new build of the editor, then save it. No changes are necessary, and the fix happens automatically as part of the save process. I’ve personally tested it with my saves that had the issue and it worked like a charm. Feedback is still needed though, so please leave a comment here, or on the forum itself with your results.

Corrodias also has some other interesting save editor stuff he’s working on as well, like automatically fixing the grayed out homie issue where they aren’t available, player character export/import, and a new game+ feature that resets all the activities, gang ops, and other things.

THQ outlook perhaps not so bleak

Thursday, December 20th, 2012

The president of THQ, Jason Rubin, has issued a statement that makes it sound like the sale is more of an investment for Clearlake and that everything will continue as normal with its studios and releases. I find it difficult to believe anything coming from Rubin, but I certainly hope that it works out like he says for the sake of the studios.

THQ selling Volition and other studios

Wednesday, December 19th, 2012

THQ filed for bankruptcy protection today, and has announced that it is selling all studios and properties. Here’s hoping that Volition finds a new home and is able to continue developing games.

saintsrowmods.com dns issues resolved

Monday, December 17th, 2012

Everything should now be up and working properly again with name resolution.

saintsrowmods.com down

Monday, December 17th, 2012

We’re currently experiencing some dns problems with our forums and Minimaul is working with live support to get it all straightened out. This is only affecting users on certain ISPs, but if you are one of the people having problems you can use this direct link until it’s resolved (no pun intended.) ;)