Archive for June, 2012

Sandbox+ alpha. 39 Released

Saturday, June 30th, 2012

Changelog

* Fixed zombie spawning at Arapice island (toggling the zone back to the original now spawns npcs instead of the zombies)

* Added the following new commands:
E + PGDOWN        = Toggle STAG active
E + RIGHT        = Toggle Saints loved/hated
E + LEFT        = Toggle Restricted Zone notoriety (Disabling means no forced notoriety at places like the military base)

Rare Vehicle Cheats v4

Saturday, June 30th, 2012

10 new requested vehicle cheats have been added to the Rare Vehicle Cheats mod:

givelorenjet – Give Loren’s Giant Plane from I’m Free Free Falling mission (warning will blow up when you take it out)
givestagjet – Give STAG Giant Plane from Air Steelport mission (warning will blow up when you take it out)
givenforcerng – Give NForcer NG variant
givenforcerstagriot – Give NForcer Stag_Riot variant
givehammerhead – Give Hammerhead
givescrubber – Give Scrubber
givescrubberzombie – Give Scrubber Zombie variant
giveblade – Give Blade
givex2 – Give X-2 Phantom
givewraith – Give Wraith

Sandbox+ Updated

Saturday, June 30th, 2012

Sandbox+ alpha .38 released.

Changelog:
* BCKSLASH key changed to SEMICOLON ; for European/UK keyboard compatibility

* Known issues updated with some bug report stuff

* 3 New Teleports by RetroGanger added (Saints HQ foyer from STAG Party mission, STAG offices from Nyteblade Returns, and Thermopylae interior from My Name is Cyrus Temple)

NOTE: Make sure to reset your keybinds to default again after installing the new build, otherwise the new semicolon key combos will not work!

Sandbox+ alpha .37 Released!

Friday, June 29th, 2012

Uploaded to our forum for everyone to play with. Please keep in mind that this is an alpha release so features may be missing or buggy. It’s still stable enough that I think everyone will dig playing with it early. :)

Heads up!

Tuesday, June 26th, 2012

I was able to successfully output data to the HUD like player position and internal gametime as part of our SRTT Sandbox+ project. This project will allow the player to teleport to different locations, listen to the radio on foot, toggle superpowers, swap zones in and out and a lot more. For more info you can check out the new WIP thread for it on our forums.

Saints Row 2 Tribute

Sunday, June 24th, 2012

Oh hell yes!

SRTT Day/Night Cycle working!

Sunday, June 24th, 2012

Just a quick update that I was able to create a brand new day/night cycle for SRTT that changes based on the internal game time. The changes are currently a bit abrupt so I’m also going to work on creating transitions so that it cycles smoothly.

SRTT Save Editor is out!

Thursday, June 21st, 2012

Corrodias has just released v1! The editor will allow you to toggle player upgrades on and off, set weapon levels, change respect and cash, activate any unlock in the game including alternate mission choices, toggle territories back to gang control which allows them to spawn again, edit your garage and arrange cars up and down the list, and more!

I’ve had the pleasure of helping him test out early builds this past week, and it is a seriously awesome app that everyone needs in their Saints toolbox!

NOTE: Like all SRTT modding, this app is only for the PC version of the game and not consoles.

Enter the Dominatrix expansion cancelled

Wednesday, June 20th, 2012

The news isn’t as bad as it sounds though. The project is actually now shifted into Saints Row 4 with a projected 2013 release. Jason Rubin had this to say:

“When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise… I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game. When it comes to Saints Row, it’s clear our fans want bigger, better, and even more over the top, and that’s why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013.”

I have to wonder if perhaps Rubin took all the outpouring of fan outrage to heart over his perceived slams of the series. I guess we’ll all find out next year. Of course, that all depends if THQ actually makes it that long before wheezing a shuddering death gasp.

Gentlemen of Steelport Status Update

Thursday, June 14th, 2012

Work on the new gui version of GoS is progressing steadily with most of the interface category tabs done. The two big ones that remain are weapon mods and tweak_table ones. After that, it’s simply a matter of writing the underlying code to build everything. The coding itself is going to be the easy part since it’s very similar to how the current batch menu version of GoS works.

One of the neat new features of GoS is the ability to save a config file of your currently selected mods and then load that config at a later date.

Save and Load Config for the new GoS

This will makes things much simpler for modded coop since you can email a buddy your small config file with all your selected mods and he can build his patch with those settings. It will also come in handy if you want to save multiple different modded configs and easily switch between them.

As many of you already know from my twitter, Minimaul and I are also working on an automated music conversion tool for SRTT that will allow you browse out to your personal tunes and select tracks to replace the vanilla radio station songs. With this new app, all the conversion and normalization will happen automatically behind the scenes and build your radio archives for you so you don’t have to mess with wwise or making sure your tracks are the correct volume.

NOTE: While you can already do custom music with the guide from Toad King, the process is manually intensive and extremely slow going. It took me something like 2 months of off and on work to replace all 8 stations.