Released an updated version that fixes the notoriety on the Crusader that got missed in v2.
Archive for February, 2012
My good friend masayumemasa released a fun little piece of Machinima using Turk’s extended taunts mod and my alt mission replay mod that lets you keep your outfits:
The Shark Attacked taunt really made me smile.
Released a mod that drastically increases the friendly fire threshold so that Oleg (and other Saints) won’t turn on you after even the slightest damage. Makes hanging out with the big Russian fun times instead of scary ones!
I created an alternate version of the Mission Replay mod that removes all forced wardrobe changes only on replay. This means you can now wear your own clothes during missions like Good Heists Gone Bad, Nyte Blade’s Return, Pimps Up Hos Down, deckers.die, My Name is Cyrus Temple, Murderbrawl XXXI, and Gangstas in Space.
NOTE: The new alt version of the mod will will only remove the forced swap on replay. Your original playthrough will still function like vanilla forcing you to wear the correct outfits
This alt version of mission replay will be an option in the next build of GoS, but in case you don’t want to wait, here’s an easy way to update…
Extract only the following files from the archive:
Overwrite the existing mission replay files in your GoS install folder with these new updated ones you just extracted:
Build a new version, and it should now remove all forced wardrobe changes during missions.
After an evening of troubleshooting, we figured out why certain people are having issues with the boat dock and customizing helicopters. If you have the symptoms where you try to access helicopters at the boat dock to customize and it immediately kicks you back out, it’s probably because you extracted the new Gentlemen of Steelport build over an old one.
NEVER DO THAT.
Always extract the new GoS to a new folder, and never overwrite a new build on top of an old one. Otherwise, it will all end in tears (or glitchy menu behavior like in this case.)
A trailer for the Bloodsucker DLC is out:
A word of warning though. Purchasing this DLC will permanently change the awesome neck snapping animation to a lame vampire neck bite. You will not be able to restore the original neck snapping. Ever. Personally, I wouldn’t buy this thing at gunpoint. It’s the only DLC I will be passing on.
This is mostly a bugfix release for Gangstas in Space stuff, but that’s not a heck of a lot of fun, right? I figured why not make the release more interesting and add in a brand new addition that players have wanted ever since SR2; helicopter customization!
Mrturktleon has managed to find a way to get heli customization working, so all your heli class vehicles like the Specter, Vtol, Scythe, Aegean, Opppressor, Vulture, Condor, etc can now be painted and upgraded. He also fixed a ton of other customization bugs, so now things like the Bear body color paint works, the N-Forcer paints, the Pony Cart, the Ball, and more!
Beta 2a Changelog
Extended Customization v1.0 by mrturkleton
What this mod does:
* The Stag N-Forcer you get as a reward now has color change options enabled
* Bear has been fixed along with other previously broken color changing vehicles
* Saints in space vehicles are supported
* Turret Bulldog has a few extra options
* The Ponycart is now color customizable
* The Ball (Death Orb) is now color customizable
NOTE: All of the extra extended customization above is now wrapped in to the Customize All Vehicles core mod which is automatically selected as part of the coop compatible build. There is also a separate optional mod that allows for helicopter customzation! Read on!
How to enable helicopter class customization:
* OPTIONAL VEHICLE MODS MENU – Option 1. Convert All Helis to Boats so they can be customized at the dock
^ Select and Build in that option and all your helicopter class vehicles like the Specter, VTOL, Scythe, Oppressor, etc will have their vehicle class temporarily switched to Boat. This will make them available at the Dock where customization works perfectly. Simply customize them all how you like, save, then build a new version of GoS without the optional mod selected to restore them back to helicopters.They will retain all their previous customization you did last time. Easy, huh?
NOTE: Because helicopter customization now works, the random heli colors part of this mod has been removed as it’s no longer needed.
* Fixed Scythe weapon sounds by IdolNinja
Also fixed the Scythe UI Weapon Icon to show the laser instead of the incorrect machine gun icon.
* Fixed Increased FOV mod so the UFO Fine Aim now works
* Fixed Gangster in Space Mission Replay icons and mission names in the cell phone
Added notes to known issues:
* The Avatar Rampage mod breaks http://deckers.die, so make sure it is uninstalled if you want to play/replay it.
* Both the Death Orb and Super Fast Cars and VTOLS mods change the camera for the Death Orb so that you can actually fly it. This has the side effect of breaking The Belgian Problem mission, so make sure both of these are uninstalled before playing/replaying it.
* Removed ASP customization note since it’s now working
Here’s a quick fix to the Scythe firing audio so that it uses the Aegean’s sounds from the dlc soundbank.
I’ve been hearing from quite a few people that the update that just got pushed out on Steam fixes the crashing issues from yesterday’s patch!
The new build is something I’ve been prepping for the last couple of weeks to have ready for today, and all mods should be now fully compatible with the new Gangstas in Space DLC! The new DLC missions have also been added to the latest mission replay mod as well, though untested.
I’ve also uploaded just the full v1.0 beta 2 changelog to checkout if anyone is bored at work.