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	<title>Comments on: Gentlemen of Steelport v1.0 Beta 1 RELEASE!</title>
	<atom:link href="http://idolninja.com/blog/?feed=rss2&#038;p=1292" rel="self" type="application/rss+xml" />
	<link>http://idolninja.com/blog/?p=1292</link>
	<description>Idol Ninja Games</description>
	<lastBuildDate>Wed, 19 Jun 2013 22:21:37 +0000</lastBuildDate>
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	<item>
		<title>By: n'GORSK!</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9624</link>
		<dc:creator>n'GORSK!</dc:creator>
		<pubDate>Sun, 08 Jan 2012 08:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9624</guid>
		<description><![CDATA[ok thanks dude your fucking awesome]]></description>
		<content:encoded><![CDATA[<p>ok thanks dude your fucking awesome</p>
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	<item>
		<title>By: IdolNinja</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9621</link>
		<dc:creator>IdolNinja</dc:creator>
		<pubDate>Sun, 08 Jan 2012 02:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9621</guid>
		<description><![CDATA[@Sixty
Did you see that this was fixed with the recent release of GoS v1 b1.1?]]></description>
		<content:encoded><![CDATA[<p>@Sixty<br />
Did you see that this was fixed with the recent release of GoS v1 b1.1?</p>
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	<item>
		<title>By: Sixty</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9620</link>
		<dc:creator>Sixty</dc:creator>
		<pubDate>Sun, 08 Jan 2012 01:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9620</guid>
		<description><![CDATA[Nevermind, I just scorlled down more and saw the comment about this very thing.]]></description>
		<content:encoded><![CDATA[<p>Nevermind, I just scorlled down more and saw the comment about this very thing.</p>
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	<item>
		<title>By: Sixty</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9619</link>
		<dc:creator>Sixty</dc:creator>
		<pubDate>Sun, 08 Jan 2012 01:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9619</guid>
		<description><![CDATA[Actually I have a minor bug preventing me from advancing. The 3 count casino is displaying int he world map as a stronghold crib, but I cannot get Angel&#039;s mask back because the casino is no longer there when i do the mission. I fall through the floor and angel dies immediately. I don;&#039;t know if this is related to the replay option or what, but if anyone can figure out a way for me to either skip the mission, auto -complete it or reset tyhe building, I would be grateful]]></description>
		<content:encoded><![CDATA[<p>Actually I have a minor bug preventing me from advancing. The 3 count casino is displaying int he world map as a stronghold crib, but I cannot get Angel&#8217;s mask back because the casino is no longer there when i do the mission. I fall through the floor and angel dies immediately. I don;&#8217;t know if this is related to the replay option or what, but if anyone can figure out a way for me to either skip the mission, auto -complete it or reset tyhe building, I would be grateful</p>
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	<item>
		<title>By: Sixty</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9618</link>
		<dc:creator>Sixty</dc:creator>
		<pubDate>Sun, 08 Jan 2012 01:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9618</guid>
		<description><![CDATA[I tired a No guns wherever possible playthrough, it worked out really well except whenever I would run over a gun it would equip it, I think some kind of auto-equip off option would be nice in the future too.]]></description>
		<content:encoded><![CDATA[<p>I tired a No guns wherever possible playthrough, it worked out really well except whenever I would run over a gun it would equip it, I think some kind of auto-equip off option would be nice in the future too.</p>
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	</item>
	<item>
		<title>By: IdolNinja</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9614</link>
		<dc:creator>IdolNinja</dc:creator>
		<pubDate>Sat, 07 Jan 2012 12:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9614</guid>
		<description><![CDATA[@James
NPCs are designed differently in SRTT then they were in SR2. Unfortunately, none of their clothing or hair can be used by the player.]]></description>
		<content:encoded><![CDATA[<p>@James<br />
NPCs are designed differently in SRTT then they were in SR2. Unfortunately, none of their clothing or hair can be used by the player.</p>
]]></content:encoded>
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	<item>
		<title>By: ZiddersRoofurry</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9612</link>
		<dc:creator>ZiddersRoofurry</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9612</guid>
		<description><![CDATA[Man...Idolninja, you and the rest of the Saints modders are the REAL Saints, as far as i&#039;m concerned. You&#039;ve not only made Saints Row 2 on pc a Lot more playable and FUN, but you&#039;ve taken a game that I kinda feel is a huge let down compared to the second game and given me a reason to enjoy it a lot more than I probably would have if it weren&#039;t for the modders. 

Big thanks for making the GoS mod compatible with co-op.]]></description>
		<content:encoded><![CDATA[<p>Man&#8230;Idolninja, you and the rest of the Saints modders are the REAL Saints, as far as i&#8217;m concerned. You&#8217;ve not only made Saints Row 2 on pc a Lot more playable and FUN, but you&#8217;ve taken a game that I kinda feel is a huge let down compared to the second game and given me a reason to enjoy it a lot more than I probably would have if it weren&#8217;t for the modders. </p>
<p>Big thanks for making the GoS mod compatible with co-op.</p>
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	<item>
		<title>By: IdolNinja</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9609</link>
		<dc:creator>IdolNinja</dc:creator>
		<pubDate>Fri, 06 Jan 2012 23:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9609</guid>
		<description><![CDATA[@Paul
The briges are back up with Gangstas in Space. You don&#039;t even need to complete it. Simply start the mission replay then cancel it. The world state will be changed back to its final state. :)]]></description>
		<content:encoded><![CDATA[<p>@Paul<br />
The briges are back up with Gangstas in Space. You don&#8217;t even need to complete it. Simply start the mission replay then cancel it. The world state will be changed back to its final state. <img src='http://idolninja.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Paul</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9608</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 06 Jan 2012 22:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9608</guid>
		<description><![CDATA[Another question: In the mod description you mention that you put the bridges down and that, of course, this would disable the final jumps. Is there a way around this? Meaning can you complete the jumps then choose an option or something to lower the bridges? Or should a player who wants to do the jumps maybe wait before installing GoS if they want to get the jumps on a save? Thanks.]]></description>
		<content:encoded><![CDATA[<p>Another question: In the mod description you mention that you put the bridges down and that, of course, this would disable the final jumps. Is there a way around this? Meaning can you complete the jumps then choose an option or something to lower the bridges? Or should a player who wants to do the jumps maybe wait before installing GoS if they want to get the jumps on a save? Thanks.</p>
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	<item>
		<title>By: James</title>
		<link>http://idolninja.com/blog/?p=1292&#038;cpage=1#comment-9605</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 06 Jan 2012 12:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://idolninja.com/blog/?p=1292#comment-9605</guid>
		<description><![CDATA[I&#039;m certainly downloading this when I get my hands on the PC version! Thank you for this. Are we able to use the hairstyles of the NPC characters in Image as designed? (like you did for SR2?)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m certainly downloading this when I get my hands on the PC version! Thank you for this. Are we able to use the hairstyles of the NPC characters in Image as designed? (like you did for SR2?)</p>
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