Archive for the ‘Saints Row 2 Modding’ Category

Songbearer’s Sandstorm Stunting mod released!

Friday, July 26th, 2013

This mod is a blast from the past that never got finished in time before SRTT hit. You can download it now from our forum or wait until the next Gentlemen of the Row release which will have it included.

GotR fixes released for extra gang types!

Wednesday, July 24th, 2013

All the extra GotR npc gangs like pirates, streakers, medical, construction, cowboy, firefighter, and airline have now been fixed so that homies no longer spawn with odd variants like pirate waiters, clothed streakers, or other generic npcs. This fix is coming soon in the next GotR update, but you can download and add it yourself right now from our forum thread!

Once again, a huge thanks to Volition for publicly releasing alpha tools so that stuff like this is finally possible. These fixes are just the tip of the iceberg while waiting on the actual SDK that’s coming soon!

GotR extra gang vehicles fix

Wednesday, July 24th, 2013

With the help of Volition’s new cvtf crunch tool, I have added new “Gang_Saints” variants for all the extra vehicles in the game that GotR adds. In simple terms, this means that Saints will now drive the correct purple and gold versions of the limos, atv, apc, knoxville, etc around town.

You can download the fixed files from the GotR release thread on our forum.

SRTT and SR2 alpha tools coming early!

Thursday, July 18th, 2013

Mike Wilson has taken pity on all of the modders who have been chomping at the bit to get their grubby hands on the SDK. He has just announced that Volition will be making all the alpha modding tools that we have all been working on publicly available! This includes many of the command line tools and full documentation on all the lua functions.

Please keep in mind that this is NOT the sdk, and does NOT include any of the 3ds max plugins yet. These are simply alpha tools  in a very rough state that are being released so that the community can play with them. Look for the alpha release and public github repo to go live early next week!

Gentlemen of the Row 1.9.1

Wednesday, June 19th, 2013

With the release of new SR2 tools, I was able to fix some longstanding bugs with GotR, as well as add in a couple of additional mods that have been sitting around. Sandbox+ for SR2 is probably the standout and gives the player the ability to teleport to different locations, change teams, swap zones like the Heritage Festival, play with notoriety, trigger anims, and other fun stuff by simply typing in codes. The code entry and its results are all in realtime while in the open world, and not triggered through cellphone like your standard cheats. You’ll find the new Sandbox+ listed an optional mod in the Misc submenu, choice 7. Make sure to read the Sandbox+ command list included in the archive that tells you how to actually use it. I also highly recommend trying out 484 (defib flinch faceup animation) and sprinting around. I guarantee it will put a smile on your face.

Download Gentlemen of the Row v1.9.1


Sandbox+ for SR2 by IdolNinja

Sandbox+ allows you enter numeric codes while playing to do things like teleport to different city areas/cribs, swap city chunks in and out like the Ronin Heritage Festival, change notoriety or lock notoriety at any level including zero notoriety, change player team so you can recruit Samedi/Brotherhood/Ronin/police and fight the Saints, trigger almost any animation in the game wherever you are (some of these are completely hilarious,) give yourself cash, repair your current vehicle, and more. To use a command, simply type in 888. This will trigger a code entry display and wait for your 3 digit code. Refer to the Sandbox+ command list text file included in this archive for all the codes that can be used.

Customizable variants by IdolNinja

Removed customization restrictions for all variants of the Ambulance, Shaft, Buffalo B, Topher, and Donovan. You should now be able to customize reward vehicles and other uniques in these classes.

Fixed all modded weapon names using Minimaul’s shiny new string tool. Also fixed all text for extra missions, including naming of save files when completed. Mission text in the extra missions should now display correct for both the host and remote player.

Fixed Brotherhood mission 10 The Siege so that it works correctly with the Villain Homie Pack optional mod.

Fixed the Silenced Pistol so it can be picked up again if dropped/switched out.

Le_string tool released!

Tuesday, June 18th, 2013

Minimaul has released a new tool that allows us to edit string files in both Saints Row: The Third or Saints Row 2. In addition to editing the existing in-game text, it also has the ability to add new variables and values so that things like modded weapon names display correctly. This new tool also opens up the ability for anyone to easily localize either game to their native language.

This le_strings tool is something we have all desperately wanted for years and has finally been made possible thanks to input from Mike Wilson of Volition, who has been tirelessly helping us on our forum with file formats and other questions.

The Modding News Destined to Change Everything

Monday, June 10th, 2013

I am floored. I am excited. I am ecstatic. I have had to pinch myself repeatedly and reread emails to prove they were actually real and not some kind of crazy fever dream. I even danced. I have desperately been trying to somehow contain my unbridled joy that this is actually happening, and am finally able to share it with you all today.

“But Idol,” you are probably asking yourself, “what in the holy granola are you flipping the fuck out about? Tell us, already!”

Jeff Thompson, the Studio Director of Programming at Volition, is putting together a package for us containing documentation, file formats, tools, and more on the Saints Row: The Third engine. Myself, Minimaul, and gibbed will be working closely with Jeff over the coming months to use this information to create a robust set of modding tools to supplement our existing ones and creating what is essentially a full sdk for the game! But, that’s not all! Saints Row: The Third is only the beginning! Jeff has confirmed that he will also be digging up all the Saints Row 2 info that he can so we can do the same for it as well, and that this undertaking is actually a “test run” for Saints Row IV.

So, what does this actually mean to the average Saints Row player? In simple terms, the modding community will finally be able to create and offer new clothing, new vehicles, new guns, new npcs, new missions, and even new world geometry which will greatly extend the life of the series and enhance the Saints Row games in ways we never even dared to dream of.

You are probably asking yourself right now, just how the fuck we managed to pull this one off. The answer to that is actually quite simple. I asked. While I was in LA playing Saints Row IV, I took the opportunity to lay out a modding proposal to the Volition guys. The proposal itself was quite modest and simply requested a technical email contact at Volition to whom we could pose a question or two about file formats once a month or so. This contact could then use that month to find an answer for us along with his actual job duties. All I really hoped for was the tiniest little nudge in the right direction with some of the file formats that have had us stumped for years now. I talked about how our forum has 36,000+ registered members with thousands of unique hits a day. About how we are staunchly anti-piracy and have been dedicated to keeping Volition’s best interests at heart despite their uninvolvement. Lastly, I mentioned how Koch Media and Deep Silver have a reputation in the industry for being fan-centric, and how working together would show just how different they are from the previous regime’s policies that forbade Volition developers from interacting with the fans at all.

The Volition guys in LA all loved the idea, so I drafted up an official proposal document on my return which laid everything out and sent it off to Alex Mejia and Steve Jaros. They both warned me at the time that nothing was likely going to happen for at least a couple of months due to how insanely busy things were with the finalization and launch of Saints Row IV. Much to my surprise (and Alex and Steve’s,) Jeff Thompson replied promptly with the amazing offer detailed above and gave the go ahead to bring in Minimaul and gibbed into the proceedings. I then created a community modding wishlist thread that Jeff has been monitoring to see the kind of things the rest of the community is hoping for as well.

And that, as they say, is that. I am eagerly looking forward to getting things started and Jeff has told us that we can expect something from him this very week. I want to take a moment to sincerely thank Volition and Deep Silver from the bottom of my heart for giving the Saints Row modding community this amazing opportunity. Some of the ideas we have in store are going to blow people’s minds, and the open world crime genre will never be the same.

Windows 8 fixes SR2 Speedup Bug

Thursday, May 16th, 2013

We received reports from players saying that they no longer suffered from the dreaded Saints Row 2 speedup bug after switching from Windows 7 to Windows 8. Minimaul was able to confirm that today as well on his test machine. This is great news for anyone having problems using Powertools or Cheat Engine since they now have a third option to try.

Minimaul is also working on an updated build of Powertools with some fixes and new features. More details on that to come.

SR2 customizable variants

Thursday, July 12th, 2012

Looks like a few variants got missed in GotR and couldn’t be customized at the mechanic. I released a mod that corrects this oversight for the Saints ambulance, Saints Shaft, and Buffalo B Brotherhood drug lab which can be downloaded here.

These fixes will be part of the upcoming Gentlemen of the Row v2.0. Thanks Voit-Shao for letting me know!

Steam updates and Sandbox+

Wednesday, July 4th, 2012

Steam updated with Saints Row: The Third Franchise Pack that includes all the dlc (except the Genki Girls pack.) It’s likely going to go live as a special deal for the upcoming summer sale.

Also, Sandbox+ for SRTT and Sandbox+ for SR2 have both been updated with new features and fixes:

Sandbox + for SRTT .042 alpha changelog

* Added 3 new teleports
X + LBRACKET = Teleport to Professor Genki SERC
X + RBRACKET = Teleport to Apocalypse Genki
X + SEMICOLON = Teleport to deckers.die tank battle arena – Thanks for the coords, Pinnhead!

* Added Time of Day cycle command
R + HOME = Cycle through times of day (sunrise, noon, sunset, night)

* Added explosion attach cycle command
R + PGUP = Cycle through attaching explosions to character (WIP only the first one is useful. the others are annoying with the camera shake)

* Added new notoriety commands
CTRL + LBRACKET = Toggle lock notoriety at zero (forces no notoriety)
CTRL + RBRACKET = Toggle maxed notoriety for all gangs/poice, and reset all notoriety to 0

* Added zone swap for Saints HQ
G + PGDOWN = Cycles Saints HQ states (Morningstar, damanged in STAG attack, Saints colors undamaged)

* Cutscenes now return player to Saints HQ after playing

* More reorganizing of commands


Sanbox+ for SR2 alpha .03 changelog

Adds 7 special commands:
311 – Repair current vehicle
313 – Samedi Notoriety +1 (cycles back to 0 after 5)
314 – Ronin Notoriety +1
315 – Brotherhood Notoriety +1
316 – Police Notoriety +1
317 – Toggle Max all notoriety, and eliminate all notoriety
318 – Lock Notoriety at zero (forced no notoriety)