Sir Kane has released a tool that allows the import SRTT meshes into 3ds Max. While there is no tool yet to export back into the game, this is still a huge step for Saints Row modding.
Archive for the ‘Saints Row: The Third Modding’ Category
Mercier used quite a few different mods to get the footage together.
I always love seeing new Saints Row machinima like this one. I’m hoping that we’ll be able to release better camera tools with Volition’s help to make stuff like this easier.
We’ve worked out the details with Volition, and now have some dates set:
8/20/13 Initial tools release for SRIV. This is not the SDK, but comparable to our existing basic tools for SRTT. I will also be releasing a few SRIV mods on launch as well.
8/27/13 We’ll be removing saintsrowmods restrictions on slider/character mods. This means that these types of mod releases will finally be allowed on our forum, as well as allowing technical discussion. This applies to both SRTT and SRIV. Volition want to keep it simple and have an honor system where they ask all users not to upload their modded characters to the official site, and will manually police/delete ones from people who do. They are also looking at ways to allow modded uploaded characters on the official site with some kind of marking to note that a character require a certain mod(s) to look correctly.
Thanks to some help from Volition’s Mike Wilson, I was able to get the zombie, mascot, and pimps and hos cheats working correctly in coop! They are now activated with the following Sandbox+ commands in the just released v1.2:
7 + INSERT = Toggle all peds to zombies (works in coop!)
7 + HOME = Toggle all peds to mascots (works in coop!)
7 + PGUP = Toggle all peds to pimps and hos (works in coop!)
Now you and your buddy can finally go on a city-wide zombie hunt fun time adventure together!
Jeff Thompson has just announced that the github repo for the SR2 and SRTT alpha tools is now public! This means that anyone can now sync up and grab the latest updates, additions, and improvements as they are committed.
Please keep in mind that this is NOT the SDK release, but rather a work in progress look at the backend tools, and file format documentation, as they are completed. This is a huge step for the community since it finally opens up everything publicly. Any modder can now dig in and start playing with the latest versions of tools rather than keeping it all behind the scenes, as we have so far.
Mike Wilson has taken pity on all of the modders who have been chomping at the bit to get their grubby hands on the SDK. He has just announced that Volition will be making all the alpha modding tools that we have all been working on publicly available! This includes many of the command line tools and full documentation on all the lua functions.
Please keep in mind that this is NOT the sdk, and does NOT include any of the 3ds max plugins yet. These are simply alpha tools in a very rough state that are being released so that the community can play with them. Look for the alpha release and public github repo to go live early next week!
Jeff Thompson has drafted up a release plan for the upcoming SDK, and will be fielding questions and feedback! While no dates are set, this will at least give an overview of what to expect next.
Volition has released a fix for the Morningstar Soldier outfit so that the earrings now sit correctly on the player for all body types/sexes.
You might be asking yourself, “Idol, why the dramatic title for this blog post? It’s just a bugfix!” This seemingly small act of goodwill has much larger implications than you might think. Volition officially ended support on Saints Row: The Third quite some time ago, and many fans thought we would never see these issues corrected. Volition also worked with the community to integrate all of our existing dlc fixes into their patch, and have taken ownership by maintaining the release thread on our forums. The best part is that they do not plan to stop here. They have been researching all the existing issues and will also be attempting to fix other standout problems like the homie cooldown bug, Saints not driving the correct purple variants around town, and even the AMD performance issues.
I never expected to see this kind of support, but it really shows just how much Volition cares about supporting their games and the community now that they are free of the yoke of a dying THQ.