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Saints Row 2 Modding and Game Dev

Enter the Dominatrix in September

May 16th, 2012

THQ’s latest financial report reveals a September release date for ETD.

SRTT DLC Added to Steam

May 15th, 2012

Steam just updated and added subscriptions for four upcoming DLC: Penthouse Pets, Witchers and Wieners Pack, Horror Pack, and the Genki Girl Pack. If Volition releases one DLC a month, this will nicely dovetail into the Fall right before Enter the Dominatrix hits.

There is strangely no sign of the Unlockables pack. This was one of the DLC that was listed in the original leak but we haven’t seen anything else about in any of the base code or patches. I think that either they are saving that one for last or they may have decided not to release it at all. I also find it quite odd that all the included disc based DLC content has been released except that one, and we are now into the new content starting with the Gangs of Steelport pack.

GoS World State Options

May 15th, 2012

Sneak peek at the new GoS World State tab and all the individual options you can set to be forced on save load.

FOV Menu Tab

May 12th, 2012

Here’s a pic of the FOV/Camera tab for the new Gentlemen of Steelport GUI showing how users can now tweak individual settings. The buttons at the bottom will auto configure the settings for that particular mod package. This should make it simple enough for normal users and also give more advanced and granular control for users who want to tweak and adjust.

This is an example of the type of concept I was talking about before when I mentioned how the new GoS will let users merge mods and tweak settings.

 

Gooey and Delicious

May 11th, 2012

Sneak peek at the clean and simple GUI for the next GoS.

GiS Laser Weapons in Open World!

May 6th, 2012

BadMadScientist discovered a way to get the laser weapons working outside of the DLC missions!

The approach is a little bit hacky and there are still some questions that need to be addressed concerning restricting the weapons to only the legal owners of the DLC. This breakthrough should simply be considered a proof of concept with more news to come. If this works out, it would also mark a major step towards getting the actual super power fx working outside the Trouble with Clones mission as well!

Enter the Who-wha-huh?

May 3rd, 2012

So, Enter the Dominatrix is not just an April Fool’s joke after all and has been officially announced. Since it’s a standalone expansion, I wonder how they are going to deal with importing characters and if we’ll have access to our garage or weapons at all. My biggest concern is if there will be coop and if it will have a sandbox mode.

Also, scanti and mikado managed to fix the fucked up Decker Specialist outfit from the Steelport Gangs Pack DLC:

You can grab the latest release on the forums and it should work just fine with the latest Gentlemen of Steelport compilation since it uses different files. These fixes will naturally be included in the next build of GoS as one of the core mods as well.

Steelport Gangs Pack DLC Next

April 28th, 2012

The Steam database was just updated with the Steelport Gangs Pack DLC. This coincides with statements made by Volition on their forum that a new DLC would be releasing on 5/1. You can check out actual pics of the gang outfits in a previous post.

In other news, rumors of my death have been greatly exaggerated. I am very much alive and still working on the next GoS. It’s taking a bit longer than I anticipated since I’m also creating a gui frontend. As previously mentioned, I’m also doing a complete rewrite of how it builds the mods. I think it will be worth the wait since it will give the player much more flexibility in what options they want to use.

Gentlemen of Steelport v1.0 Beta 3 Menu Preview

April 2nd, 2012

I’ve posted an overview of the upcoming menu choices for GoS b3 that shows some of the new planned additions. I’ve also laid out my plans for the upcoming scripting changes that will give GoS users even more flexibility with what mods and features are installed during the build process. This includes the ability to toggle on and off specific features within mod packs or even combine all of them together (like all the different weapon mods.)

Mission Replay Update

April 1st, 2012

Released an updated version 8 of mission replay that includes the following additions and fixes:

* Added Trouble with Clones replays
* Fixed deckers.die mission so that the radio doesn’t come on when driving the tank in the overhead combat section
* Fixed the Zimos cutscene replay with the correct title; Painting a Picture
* Moved 3 Count Beatdown replay below Remote chance replay to fix story order
* Added alt version that removes forced wardrobe changes for all replays

I’m also working on integrating my new updates and a bunch of other community fixes and mods into the next release of Gentlemen of Steelport which should be out soon.